Electronic Proceedings of the Twentieth Annual International Conference on Technology in Collegiate Mathematics

San Antonio, Texas, March 6-9, 2008

Paper S077

This is an electronic reprint, reproduced by permission of Pearson Education Inc. Originally appeared in the Proceedings of the Twentieth Annual International Conference on Technology in Collegiate Mathematics, ISBN 0-321-64488-3, Copyright (C) 2009 by Pearson Education, Inc.


Using Mathematica to Solve the Lights Out Game

David Nawrocki


Albright College


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ABSTRACT

This paper describes how to solve the Lights Out game using graph theory and programming techniques incorporating Mathematica.

Keyword(s): Mathematica, applications, discrete mathematics, programming