Electronic Proceedings of the Twenty-fourth Annual International Conference on Technology in Collegiate Mathematics

Orlando, Florida, March 22-25, 2012

Paper S070

This is an electronic reprint, reproduced by permission of Pearson Education Inc. Originally appeared in the Proceedings of the Twenty-fourth Annual International Conference on Technology in Collegiate Mathematics, ISBN 0-321-869699, Copyright (C) 2013 by Pearson Education, Inc.


Mathematical Modeling: The Four Seasons

Paul Bouthellier


University of Pittsburgh-Titusville

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ABSTRACT

Elements of the four seasons are modeled in 3D: grass, trees, snow, lightning, leaves, clouds, fog, rain, and more. Models are created using splines, Bezier curves, polygon meshes, rotation matrices and quaternions, translations, and scaling. The mathematics are written in programs and rendered in Poser, Studio 3D Max, and Maya.

Keyword(s): modeling