
Electronic Proceedings of the Twenty-second Annual International Conference on Technology in Collegiate MathematicsChicago, Illinois, March 11-14, 2010Paper S045
This is an electronic reprint, reproduced by permission of Pearson Education Inc. Originally appeared in the Proceedings of the Twenty-second Annual International Conference on Technology in Collegiate Mathematics, ISBN 978-0-321-74614-6, Copyright (C) 2011 by Pearson Education, Inc. |
Principles for Designing Action-Consequence Tools in Calculus |
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Design principles for creating effective visualization tools for calculus instruction include: the action/consequence principle, mathematical fidelity principle, cognitive fidelity principle, and the inquiry/reflection principle. The principles are useful for a wide variety of platforms, including CAS, Java applets, dynamic geometry, and handheld computers such as TI-Nspire. Examples from a development project for calculus will be used to illustrate.
Keyword(s): calculus, applications, computer algebra systems, Java, TI-Nspire