
Electronic Proceedings of the Twenty-second Annual International Conference on Technology in Collegiate MathematicsChicago, Illinois, March 11-14, 2010Paper S014
This is an electronic reprint, reproduced by permission of Pearson Education Inc. Originally appeared in the Proceedings of the Twenty-second Annual International Conference on Technology in Collegiate Mathematics, ISBN 978-0-321-74614-6, Copyright (C) 2011 by Pearson Education, Inc. |
Image Processing using Linear Algebra |
Paul Bouthellier
Department of Mathematics and Computer Science
University of Pittsburgh-Titusville
Titusville, PA 16354
USA
pbouthe@pitt.edu
list of all papers by this author
|
Click to access this paper:
|
Students see computer-generated images and special effects every day in newspapers, magazines, on television, in the movies, and yes, in video games. This talk will discuss some of the mathematics behind these effects to give students a better appreciation and an endless supply of examples of mathematics.
Keyword(s): linear algebra, applications