Electronic Proceedings of the Twenty-fifth Annual International Conference on Technology in Collegiate Mathematics

Boston, Massachusetts, March 21-24, 2013

Paper S032

This is an electronic reprint, reproduced by permission of Pearson Education Inc. Originally appeared in the Proceedings of the Twenty-fifth Annual International Conference on Technology in Collegiate Mathematics, ISBN-10: 0133866726, Copyright (C) 2014 by Pearson Education, Inc.


Using Satellite Orbits and Space Travel with Game-Quality Simulations in Math and Physics Classes from High School through College

Mark Guerra


Tietronix Software

Frank Hughes


Tietronix Software

Gregor Novak


United States Air Force Academy

Brian Patterson


United States Air Force Academy

Frank Wattenberg


United States Air Force Academy

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ABSTRACT

This paper looks at a collection of engaging modules involving near Earth and inter planetary space travel - for example, putting a satellite into a geosynchronous orbit - that can be used in mathematics and physics courses from high school through college. Students check their work, not by looking in the back of the book, but by seeing if they achieve the desired objective in a game-quality simulation.

Keyword(s): applications, geometry