
Electronic Proceedings of the Twenty-fifth Annual International Conference on Technology in Collegiate MathematicsBoston, Massachusetts, March 21-24, 2013Paper S032
This is an electronic reprint, reproduced by permission of Pearson Education Inc. Originally appeared in the Proceedings of the Twenty-fifth Annual International Conference on Technology in Collegiate Mathematics, ISBN-10: 0133866726, Copyright (C) 2014 by Pearson Education, Inc. |
Using Satellite Orbits and Space Travel with Game-Quality Simulations in Math and Physics Classes from High School through College |
Mark Guerra
Tietronix Software
| Frank Hughes
Tietronix Software
| Gregor Novak
United States Air Force Academy
| Brian Patterson
United States Air Force Academy
| Frank Wattenberg
United States Air Force Academy
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This paper looks at a collection of engaging modules involving near Earth and inter planetary space travel - for example, putting a satellite into a geosynchronous orbit - that can be used in mathematics and physics courses from high school through college. Students check their work, not by looking in the back of the book, but by seeing if they achieve the desired objective in a game-quality simulation.
Keyword(s): applications, geometry